- Roblox Phantom Forces Aimbot No Download
- Aimbot Download For Phantom Forces
- Aimbot For Roblox Phantom Forces Download
- Aimbot Roblox Phantom Forces Download
Roblox Phantom Forces Aimbot No Download
Beachwave is a undetected universal aimbot alongside ESP with multifunctional choices for Phantom Forces such as flight and auto knife! Credits: coasts. Tags: univeral aimbot roblox, roblox phantom forces script, aimbot script, beachwave script, phantom forces flight. Phantom Forces Universal Aimbot. KEYBINDS T - Toggles Aimbot Right Click - Locks On M - Toggles Team Check Q - Toggles Visiblity Check. SCRIPT MADE BY bditt from v3rmillion.
Apr 24th, 2019
Aimbot Download For Phantom Forces
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Aimbot For Roblox Phantom Forces Download
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Aimbot Roblox Phantom Forces Download
- local library = loadstring(game:HttpGet('https://pastebin.com/raw/j3TcLjYu', true))()
- local inputService = game:GetService('UserInputService')
- local WorldToViewport = workspace.CurrentCamera.WorldToViewportPoint;
- local client = game:GetService('Players').LocalPlayer;
- local reg = getreg or debug.getregistry;
- local isp = is_protected_closure or function() return false end
- local islclosure = islclosure or function(f) return pcall(string.dump, f) end
- for i, func in next, reg() do
- if type(func) 'function' and islclosure(func) and (not isp(func)) then
- if type(upv) 'table' and upv.network then
- end
- end
- api.camera = guv(guv(api.network.add).funcs.killed).camera;
- api.hud = guv(guv(api.network.add).funcs.startvotekick).hud;
- function api.char.loadgun(self, data, ...)
- data.camkickmax = BLANK_VECTOR;
- data.aimcamkickmax = BLANK_VECTOR;
- data.aimtranskickmax = BLANK_VECTOR;
- data.transkickmax = BLANK_VECTOR;
- data.rotkickmax = BLANK_VECTOR;
- data.aimrotkickmax = BLANK_VECTOR;
- data.hipfirestability = 0;
- data.swayspeed = 0;
- data.breathspeed = 0;
- end
- local _distance = math.huge
- for _, player in next, game:GetService('Players'):GetPlayers() do
- if player ~= client and player.Team ~= client.Team and player.Character ~= nil then
- local vector, visible = WorldToViewport(workspace.CurrentCamera, ffc(player.Character, 'Head').CFrame.p);
- if ffc(player.Character, 'HumanoidRootPart') and (ffc(player.Character, 'HumanoidRootPart').Position - workspace.Lobby.Spawn1.Position).magnitude > 100 then
- local position_of_head = Vector2.new(vector.X, vector.Y)
- local center_of_screen = Vector2.new(api.camera.cframe.p.X, api.camera.cframe.p.Y)
- local distance_between_points = (center_of_screen - position_of_head).magnitude
- local parts = workspace.CurrentCamera:GetPartsObscuringTarget({workspace.CurrentCamera.CFrame.p, ffc(player.Character, 'Head').Position}, {player.Character, workspace.Ignore, client.Character, workspace.CurrentCamera})
- if (distance_between_points < _distance) and (#parts <= 0) then
- _distance = distance_between_points;
- end
- end
- end
- local window = library:CreateWindow({underline = Color3.fromRGB(30, 30, 30), text = 'Phantom Forces', barcolor = Color3.fromRGB(234, 234, 234), bgcolor = Color3.fromRGB(80,80,80), txtcolor = Color3.fromRGB(0, 0, 0), bartextcolor = Color3.fromRGB(0, 0, 0)})
- api.aimbot = a
- local targ;
- if tick() - last > 0.3 then
- last = tick();
- end)
- coroutine.wrap(function()
- if targ and api.aimbot and inputService:IsKeyDown(Enum.KeyCode.X) then
- if targ.Character and ffc(targ.Character,'Head') then
- api.camera:setlookvector(CFrame.new(api.camera.cframe.p, ffc(targ.Character,'Head').CFrame.p).lookVector)
- end
- end)()