Its popularity is 0. I am great at map building. How To Remove Roblox Virus Virus Removal Instructions I aint the sharpest tool in the she ed. Open world not copy locked roblox, Join tcatrevor on roblox and explore togethersomebody once told me the world is gonna roll me. How’s it going guys, SharkBlox here,For this video, I’ll be becoming Jason Voorhees from Friday the 13th in Roblox! (Don't click this!): https://www.youtube.
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Before we announce the winners of the BLOXtober Costume Contest, let’s step back and look at just how it shook out. In total, we received 17,000 costume submissions over the course of a roughly three-day entry window. We then launched into the weekend voting period, where you all worked incredibly hard on the forums and social media – just look at the #BLOXtober tweet stream for evidence – to get your entry noticed. Based on the more than 200,000 votes cast, your efforts made a big difference.
Now, entrants, take a deep breath. You’re about to find out whether you made the cut.
The top 500 were determined strictly by the number of votes received. Everyone on this list will receive the Evil Alien Genius hat (coming soon)!
Pro-tip: use Ctrl+F to search for your username.
wangman22 andrei012 Galaxseeds9007 jeafree SHANKSstr8up DetoxS Alphadeath giganticedgar Nukem2Death bradendennis9149 Linkmon99 dulexo Pichupowerd villar2534 DeltaEC EpicEdgeHead619 Blackwingblueflame robotmega Kensai666 Trail39rulez THECRUSHER6 duncanwinstda javlon12 Ravenshield The13thHippie iMecha pbjms EcoPhantom MadamSapient Firecat516 Burnouts Evelio95 Hawk70077008Hacked mufasamoo123 MrConstructer rbblox777 DerangedBloxx Muscus32 Robloxianfan12345678 alexnewtron TercesRettel himan123123 Michael123499 ThePikminMaster NowDoTheHarlemShake Reelis imadethisacc sk8ter1266 rayblon KingTorrhenStark ridgecat vioka XxXDrCaz721XxX rtardbob123 MuPower SaRj robotkiller1st tacochikin Iluvchezcake shanesorocks kmaheynoway draven0531 3OOORobo nived130 Aaron6000 HanSolo996 ANTHONYISGREAT Bonnie279 Kittymeow1233 prattmatt Danerocks99 NonstopEpic khalilah Orcery Drakarn Superpooper8000 Quenty solong66 sqaunson PhoLover nickbrasilli MysteryMan85 LemonPower6 Psybot IBarrageI droppop mach9 CrazyGuy2 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The top five, on the other hand, were selected from the most highly-voted submissions by a panel of ROBLOX judges. We looked for creativity and something that we believe captures the Halloween spirit. Everyone in the top five will receive a Halloween prize pack, consisting of Vlad the Impaler, V, Halloween Harbinger, Mummy Package, IT, and Jack o the Mist!
Fifth placeLast month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow playerswith older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.
Enabling streaming parts in Studio
To begin, open your place in Studio. Select your Workspace from the Explorer panel (View > Explorer), and you’ll notice a brand new checkbox in the Properties (View > Properties) called “StreamingEnabled”. For most games, enabling this feature is as easy as checking that box. If you have a game that depends heavily on LocalScripts, you might need to make some adjustments to those scripts in order to make them work properly. You can find out how to do this, as well as a ton of other useful information and tips, at the ROBLOX Wiki. We’ve also given you the tools you need to immediately test part streaming in your game to ensure that everything is working properly before you upload it back to ROBLOX.
To test this feature in Studio, start a server and a player instance (Tools > Test > Start Server/Player), then on the player, click Tools > Settings > Networks and you’ll notice yet another brand new checkbox titled “RenderStreamRegions”. Checking that box will cause a dramatic change, as your level will become encompassed in a red grid, each square representing regions that are streamed to the client.
We’ve also provided a plug-in that’s accessible from the toolbar called the “Streaming Memory Multiplier”. This will allow you to simulate the amount of extra dedicated memory (RAM) the application takes into consideration when calculating how much free memory is in your system. So if you’ve got a machine that has, say, 4GB of RAM, it’s safe to say that the operating system you’re running and other processes are taking up about three of those four gigs, leaving one gig for ROBLOX. So you can move the slider to “1 GB” to simulate how your place will handle streaming parts, and what the minimum play-area will be.
Once you’re happy with the look of your game with the streaming feature enabled, save it in Studio and upload it back to ROBLOX. Congratulations, you are now streaming your game. For a more technical description of how this feature works, please take a look at our in-depth article we did in September when we were still testing. If you’re having technical difficulties, consult our ROBLOX Wiki page, which has useful info on troubleshooting and best practices. Please don’t wait–enable this feature in your game now and show us the results!
We gathered lots of feedback during our testing phase, and thought we’d sure some of the conversations we had with builders who got the chance to try this feature early. These may be names you recognize–make sure and hit the links to their places to experience the difference part streaming makes!
Dom2d2, creator of Explore the Mountains
Dom2d2 has one of the largest functional places on ROBLOX. I’d like to think my computer–which sports an i5 and four gigs of RAM–is fairly representative of the average machine that runs ROBLOX. Even still, Explore the Mountains took upwards of four minutes to load. We wanted to see how streaming affected this place–dom2d2 explains:
Explore the Mountains contains over 86,400 parts. It’s a massive level. Loading it takes anywhere between 15 to 60 seconds on state of the art computers, and up to five minutes on older hardware! I have to say, waiting to play a game isn’t fun. When I found out about the streaming feature, I was instantly intrigued. I wondered if it could really make a difference. I was really surprised.
Streaming lets you get into places while they’re loading, meaning your character can immediately begin exploring a place while the game wraps up the load. I was blown away by how fast I was able to get into Explore the Mountains. Because the parts are streaming, some parts are not immediately visible the moment you enter. Parts near your player load first, then the load moves outward. I think this feature will really improve the ROBLOX experience for players and developers, and will help builders who have massive places gain even more traffic. Exciting!
You may recognize Starmarine614 from a previous Spotlight post, where we took an in-depth look at ROBLOX Point, the largest amusement park on ROBLOX. We asked him to try the new streaming feature on his massive and highly-detailed place. His thoughts?
ROBLOX Point is a fairly large park constructed of over 45,000 bricks. Thanks to this feature, there will be many more to come. One of the biggest complaints I constantly hear is that my game is laggy or that it takes way too much time to load. I understand that’s a hassle and can ruin the experience of the game. I was skeptical when I put ROBLOX Point on gametest3, until it loaded in under three seconds. Wow.
I’ve been planning some huge ROBLOX projects since I heard that this update was coming out. I’m making a massive expansion to ROBLOX Point that will include new coasters, rides and attractions. I think this update will help improve the overall experience across ROBLOX, and I can’t wait to see how this changes the entire platform moving forward.
“The Harbringer of Death” by Centurians
Fourth placeLast month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow playerswith older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.
Enabling streaming parts in Studio
To begin, open your place in Studio. Select your Workspace from the Explorer panel (View > Explorer), and you’ll notice a brand new checkbox in the Properties (View > Properties) called “StreamingEnabled”. For most games, enabling this feature is as easy as checking that box. If you have a game that depends heavily on LocalScripts, you might need to make some adjustments to those scripts in order to make them work properly. You can find out how to do this, as well as a ton of other useful information and tips, at the ROBLOX Wiki. We’ve also given you the tools you need to immediately test part streaming in your game to ensure that everything is working properly before you upload it back to ROBLOX.
To test this feature in Studio, start a server and a player instance (Tools > Test > Start Server/Player), then on the player, click Tools > Settings > Networks and you’ll notice yet another brand new checkbox titled “RenderStreamRegions”. Checking that box will cause a dramatic change, as your level will become encompassed in a red grid, each square representing regions that are streamed to the client.
We’ve also provided a plug-in that’s accessible from the toolbar called the “Streaming Memory Multiplier”. This will allow you to simulate the amount of extra dedicated memory (RAM) the application takes into consideration when calculating how much free memory is in your system. So if you’ve got a machine that has, say, 4GB of RAM, it’s safe to say that the operating system you’re running and other processes are taking up about three of those four gigs, leaving one gig for ROBLOX. So you can move the slider to “1 GB” to simulate how your place will handle streaming parts, and what the minimum play-area will be.
Once you’re happy with the look of your game with the streaming feature enabled, save it in Studio and upload it back to ROBLOX. Congratulations, you are now streaming your game. For a more technical description of how this feature works, please take a look at our in-depth article we did in September when we were still testing. If you’re having technical difficulties, consult our ROBLOX Wiki page, which has useful info on troubleshooting and best practices. Please don’t wait–enable this feature in your game now and show us the results!
We gathered lots of feedback during our testing phase, and thought we’d sure some of the conversations we had with builders who got the chance to try this feature early. These may be names you recognize–make sure and hit the links to their places to experience the difference part streaming makes!
Dom2d2, creator of Explore the Mountains
Dom2d2 has one of the largest functional places on ROBLOX. I’d like to think my computer–which sports an i5 and four gigs of RAM–is fairly representative of the average machine that runs ROBLOX. Even still, Explore the Mountains took upwards of four minutes to load. We wanted to see how streaming affected this place–dom2d2 explains:
Explore the Mountains contains over 86,400 parts. It’s a massive level. Loading it takes anywhere between 15 to 60 seconds on state of the art computers, and up to five minutes on older hardware! I have to say, waiting to play a game isn’t fun. When I found out about the streaming feature, I was instantly intrigued. I wondered if it could really make a difference. I was really surprised.
Streaming lets you get into places while they’re loading, meaning your character can immediately begin exploring a place while the game wraps up the load. I was blown away by how fast I was able to get into Explore the Mountains. Because the parts are streaming, some parts are not immediately visible the moment you enter. Parts near your player load first, then the load moves outward. I think this feature will really improve the ROBLOX experience for players and developers, and will help builders who have massive places gain even more traffic. Exciting!
You may recognize Starmarine614 from a previous Spotlight post, where we took an in-depth look at ROBLOX Point, the largest amusement park on ROBLOX. We asked him to try the new streaming feature on his massive and highly-detailed place. His thoughts?
ROBLOX Point is a fairly large park constructed of over 45,000 bricks. Thanks to this feature, there will be many more to come. One of the biggest complaints I constantly hear is that my game is laggy or that it takes way too much time to load. I understand that’s a hassle and can ruin the experience of the game. I was skeptical when I put ROBLOX Point on gametest3, until it loaded in under three seconds. Wow.
I’ve been planning some huge ROBLOX projects since I heard that this update was coming out. I’m making a massive expansion to ROBLOX Point that will include new coasters, rides and attractions. I think this update will help improve the overall experience across ROBLOX, and I can’t wait to see how this changes the entire platform moving forward.
“The Stranger” by willz217
The top three entrants will also have their costumes integrated into the recently released Halloween 2013: The Witching Hour game in the near future! Wearing the winning costume into the game will grant you a special benefit. For this reason, the top three had to follow our original recommendation that they ultimately consist of items that are still readily available (i.e., no off-sale and/or limited items) and not prohibitively expensive. These costumes made great use of existing items.
Third placeLast month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow playerswith older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.
Enabling streaming parts in Studio
To begin, open your place in Studio. Select your Workspace from the Explorer panel (View > Explorer), and you’ll notice a brand new checkbox in the Properties (View > Properties) called “StreamingEnabled”. For most games, enabling this feature is as easy as checking that box. If you have a game that depends heavily on LocalScripts, you might need to make some adjustments to those scripts in order to make them work properly. You can find out how to do this, as well as a ton of other useful information and tips, at the ROBLOX Wiki. We’ve also given you the tools you need to immediately test part streaming in your game to ensure that everything is working properly before you upload it back to ROBLOX.
To test this feature in Studio, start a server and a player instance (Tools > Test > Start Server/Player), then on the player, click Tools > Settings > Networks and you’ll notice yet another brand new checkbox titled “RenderStreamRegions”. Checking that box will cause a dramatic change, as your level will become encompassed in a red grid, each square representing regions that are streamed to the client.
We’ve also provided a plug-in that’s accessible from the toolbar called the “Streaming Memory Multiplier”. This will allow you to simulate the amount of extra dedicated memory (RAM) the application takes into consideration when calculating how much free memory is in your system. So if you’ve got a machine that has, say, 4GB of RAM, it’s safe to say that the operating system you’re running and other processes are taking up about three of those four gigs, leaving one gig for ROBLOX. So you can move the slider to “1 GB” to simulate how your place will handle streaming parts, and what the minimum play-area will be.
Once you’re happy with the look of your game with the streaming feature enabled, save it in Studio and upload it back to ROBLOX. Congratulations, you are now streaming your game. For a more technical description of how this feature works, please take a look at our in-depth article we did in September when we were still testing. If you’re having technical difficulties, consult our ROBLOX Wiki page, which has useful info on troubleshooting and best practices. Please don’t wait–enable this feature in your game now and show us the results!
We gathered lots of feedback during our testing phase, and thought we’d sure some of the conversations we had with builders who got the chance to try this feature early. These may be names you recognize–make sure and hit the links to their places to experience the difference part streaming makes!
Dom2d2, creator of Explore the Mountains
Dom2d2 has one of the largest functional places on ROBLOX. I’d like to think my computer–which sports an i5 and four gigs of RAM–is fairly representative of the average machine that runs ROBLOX. Even still, Explore the Mountains took upwards of four minutes to load. We wanted to see how streaming affected this place–dom2d2 explains:
Explore the Mountains contains over 86,400 parts. It’s a massive level. Loading it takes anywhere between 15 to 60 seconds on state of the art computers, and up to five minutes on older hardware! I have to say, waiting to play a game isn’t fun. When I found out about the streaming feature, I was instantly intrigued. I wondered if it could really make a difference. I was really surprised.
Streaming lets you get into places while they’re loading, meaning your character can immediately begin exploring a place while the game wraps up the load. I was blown away by how fast I was able to get into Explore the Mountains. Because the parts are streaming, some parts are not immediately visible the moment you enter. Parts near your player load first, then the load moves outward. I think this feature will really improve the ROBLOX experience for players and developers, and will help builders who have massive places gain even more traffic. Exciting!
You may recognize Starmarine614 from a previous Spotlight post, where we took an in-depth look at ROBLOX Point, the largest amusement park on ROBLOX. We asked him to try the new streaming feature on his massive and highly-detailed place. His thoughts?
ROBLOX Point is a fairly large park constructed of over 45,000 bricks. Thanks to this feature, there will be many more to come. One of the biggest complaints I constantly hear is that my game is laggy or that it takes way too much time to load. I understand that’s a hassle and can ruin the experience of the game. I was skeptical when I put ROBLOX Point on gametest3, until it loaded in under three seconds. Wow.
I’ve been planning some huge ROBLOX projects since I heard that this update was coming out. I’m making a massive expansion to ROBLOX Point that will include new coasters, rides and attractions. I think this update will help improve the overall experience across ROBLOX, and I can’t wait to see how this changes the entire platform moving forward.
“Spacebot” by DigitalBoy96
Mr. Robot by 1blox pants / Mr. Robot by 1blox shirt / Space Trooper package / Tee Vee / Thinking Cap
Second placeLast month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow playerswith older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.
Enabling streaming parts in Studio
To begin, open your place in Studio. Select your Workspace from the Explorer panel (View > Explorer), and you’ll notice a brand new checkbox in the Properties (View > Properties) called “StreamingEnabled”. For most games, enabling this feature is as easy as checking that box. If you have a game that depends heavily on LocalScripts, you might need to make some adjustments to those scripts in order to make them work properly. You can find out how to do this, as well as a ton of other useful information and tips, at the ROBLOX Wiki. We’ve also given you the tools you need to immediately test part streaming in your game to ensure that everything is working properly before you upload it back to ROBLOX.
To test this feature in Studio, start a server and a player instance (Tools > Test > Start Server/Player), then on the player, click Tools > Settings > Networks and you’ll notice yet another brand new checkbox titled “RenderStreamRegions”. Checking that box will cause a dramatic change, as your level will become encompassed in a red grid, each square representing regions that are streamed to the client.
We’ve also provided a plug-in that’s accessible from the toolbar called the “Streaming Memory Multiplier”. This will allow you to simulate the amount of extra dedicated memory (RAM) the application takes into consideration when calculating how much free memory is in your system. So if you’ve got a machine that has, say, 4GB of RAM, it’s safe to say that the operating system you’re running and other processes are taking up about three of those four gigs, leaving one gig for ROBLOX. So you can move the slider to “1 GB” to simulate how your place will handle streaming parts, and what the minimum play-area will be.
Once you’re happy with the look of your game with the streaming feature enabled, save it in Studio and upload it back to ROBLOX. Congratulations, you are now streaming your game. For a more technical description of how this feature works, please take a look at our in-depth article we did in September when we were still testing. If you’re having technical difficulties, consult our ROBLOX Wiki page, which has useful info on troubleshooting and best practices. Please don’t wait–enable this feature in your game now and show us the results!
We gathered lots of feedback during our testing phase, and thought we’d sure some of the conversations we had with builders who got the chance to try this feature early. These may be names you recognize–make sure and hit the links to their places to experience the difference part streaming makes!
Dom2d2, creator of Explore the Mountains
Dom2d2 has one of the largest functional places on ROBLOX. I’d like to think my computer–which sports an i5 and four gigs of RAM–is fairly representative of the average machine that runs ROBLOX. Even still, Explore the Mountains took upwards of four minutes to load. We wanted to see how streaming affected this place–dom2d2 explains:
Explore the Mountains contains over 86,400 parts. It’s a massive level. Loading it takes anywhere between 15 to 60 seconds on state of the art computers, and up to five minutes on older hardware! I have to say, waiting to play a game isn’t fun. When I found out about the streaming feature, I was instantly intrigued. I wondered if it could really make a difference. I was really surprised.
Streaming lets you get into places while they’re loading, meaning your character can immediately begin exploring a place while the game wraps up the load. I was blown away by how fast I was able to get into Explore the Mountains. Because the parts are streaming, some parts are not immediately visible the moment you enter. Parts near your player load first, then the load moves outward. I think this feature will really improve the ROBLOX experience for players and developers, and will help builders who have massive places gain even more traffic. Exciting!
You may recognize Starmarine614 from a previous Spotlight post, where we took an in-depth look at ROBLOX Point, the largest amusement park on ROBLOX. We asked him to try the new streaming feature on his massive and highly-detailed place. His thoughts?
ROBLOX Point is a fairly large park constructed of over 45,000 bricks. Thanks to this feature, there will be many more to come. One of the biggest complaints I constantly hear is that my game is laggy or that it takes way too much time to load. I understand that’s a hassle and can ruin the experience of the game. I was skeptical when I put ROBLOX Point on gametest3, until it loaded in under three seconds. Wow.
I’ve been planning some huge ROBLOX projects since I heard that this update was coming out. I’m making a massive expansion to ROBLOX Point that will include new coasters, rides and attractions. I think this update will help improve the overall experience across ROBLOX, and I can’t wait to see how this changes the entire platform moving forward.
“HobCoglin the Steampunk Goblin” by webspace
Blood-stained t-shirt / Druid Hood / Nomadic Steampunk Headband / Scary Larry / Transparent Vash The Stampede Pants / Transparent Vash The Stampede Shirt
First placeLast month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow playerswith older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.
Enabling streaming parts in Studio
To begin, open your place in Studio. Select your Workspace from the Explorer panel (View > Explorer), and you’ll notice a brand new checkbox in the Properties (View > Properties) called “StreamingEnabled”. For most games, enabling this feature is as easy as checking that box. If you have a game that depends heavily on LocalScripts, you might need to make some adjustments to those scripts in order to make them work properly. You can find out how to do this, as well as a ton of other useful information and tips, at the ROBLOX Wiki. We’ve also given you the tools you need to immediately test part streaming in your game to ensure that everything is working properly before you upload it back to ROBLOX.
To test this feature in Studio, start a server and a player instance (Tools > Test > Start Server/Player), then on the player, click Tools > Settings > Networks and you’ll notice yet another brand new checkbox titled “RenderStreamRegions”. Checking that box will cause a dramatic change, as your level will become encompassed in a red grid, each square representing regions that are streamed to the client.
We’ve also provided a plug-in that’s accessible from the toolbar called the “Streaming Memory Multiplier”. This will allow you to simulate the amount of extra dedicated memory (RAM) the application takes into consideration when calculating how much free memory is in your system. So if you’ve got a machine that has, say, 4GB of RAM, it’s safe to say that the operating system you’re running and other processes are taking up about three of those four gigs, leaving one gig for ROBLOX. So you can move the slider to “1 GB” to simulate how your place will handle streaming parts, and what the minimum play-area will be.
Once you’re happy with the look of your game with the streaming feature enabled, save it in Studio and upload it back to ROBLOX. Congratulations, you are now streaming your game. For a more technical description of how this feature works, please take a look at our in-depth article we did in September when we were still testing. If you’re having technical difficulties, consult our ROBLOX Wiki page, which has useful info on troubleshooting and best practices. Please don’t wait–enable this feature in your game now and show us the results!
We gathered lots of feedback during our testing phase, and thought we’d sure some of the conversations we had with builders who got the chance to try this feature early. These may be names you recognize–make sure and hit the links to their places to experience the difference part streaming makes!
Dom2d2, creator of Explore the Mountains
Dom2d2 has one of the largest functional places on ROBLOX. I’d like to think my computer–which sports an i5 and four gigs of RAM–is fairly representative of the average machine that runs ROBLOX. Even still, Explore the Mountains took upwards of four minutes to load. We wanted to see how streaming affected this place–dom2d2 explains:
Explore the Mountains contains over 86,400 parts. It’s a massive level. Loading it takes anywhere between 15 to 60 seconds on state of the art computers, and up to five minutes on older hardware! I have to say, waiting to play a game isn’t fun. When I found out about the streaming feature, I was instantly intrigued. I wondered if it could really make a difference. I was really surprised.
Streaming lets you get into places while they’re loading, meaning your character can immediately begin exploring a place while the game wraps up the load. I was blown away by how fast I was able to get into Explore the Mountains. Because the parts are streaming, some parts are not immediately visible the moment you enter. Parts near your player load first, then the load moves outward. I think this feature will really improve the ROBLOX experience for players and developers, and will help builders who have massive places gain even more traffic. Exciting!
You may recognize Starmarine614 from a previous Spotlight post, where we took an in-depth look at ROBLOX Point, the largest amusement park on ROBLOX. We asked him to try the new streaming feature on his massive and highly-detailed place. His thoughts?
ROBLOX Point is a fairly large park constructed of over 45,000 bricks. Thanks to this feature, there will be many more to come. One of the biggest complaints I constantly hear is that my game is laggy or that it takes way too much time to load. I understand that’s a hassle and can ruin the experience of the game. I was skeptical when I put ROBLOX Point on gametest3, until it loaded in under three seconds. Wow.
I’ve been planning some huge ROBLOX projects since I heard that this update was coming out. I’m making a massive expansion to ROBLOX Point that will include new coasters, rides and attractions. I think this update will help improve the overall experience across ROBLOX, and I can’t wait to see how this changes the entire platform moving forward.
“Zebalien” by 13bigboycold
ROBLOXian 2.0 / Zebalien pants / Zebalien shirt / Zebalien hat
Again, thank you to everyone who participated and congratulations to our many winners!
Characters in this game are cute and all but what if they could look scary too? You could choose a pretty little flower on your head or a balloon thread lodged in your skull, but nothing is scarier than a horror-themed mask. It will definitely up the spooky factor, especially during the Halloween season, making your crewmates think ‘Is this guy the impostor? or is he just a weird crewmate who wants attention?’ Either way, if you want to know how to get the Jason Mask in Among Us right now, here’s how to do it. Equip it and become Jason Voorhees from Friday the 13th.
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How to Get the Jason Mask in Among Us for Free
The Jason Mask in Among Us is part of the Halloween skins or costumes pack. In order to get your hands on it for free, there’s a trick you can use.
How To Get Jason Costume On Roblox Free Robux
On your PC or Mobile (Android/iOS), you need to basically change the date to Halloween. Disable the option to set the time automatically and input the date of October 31, 2019.
With that done, you need to open Among Us and then join or create a game. In the customize option that appears once you are near a laptop, you will see all the Halloween skins and hats that you have now unlocked. That’s where you will get the Jason Mask in Among Us. If you want to know about this whole process in more detail, we have covered it in our main guide of how to get Halloween hats. Note that you can keep these skins even after you change the date back to normal.
How To Get Jason Costume On Roblox Free Code
So, go ahead and use the Jason Mask to make everyone suspicious of you even if you are an innocent crewmate doing tasks in Medbay. We have more such latest Among Us guides that will help you unlock various things, solve errors and excel at the game, so be sure to check them out too.