5 Bee Swarm Simulator - Let's Make The Demon Mask! 6 Bee Swarm Simulator - 30 Gifted Bees and a Diamond Amulet! 4 Bee Swarm Simulator - Epic, Legendary, and Mythical Sprout Farming! 3 Bee Swarm Simulator - Tall Tall Mountain Code! 1 Bee Swarm Simulator - Let's Make The Gummy Mask! 2 Bee Swarm Simulator - Mini Update! When fed to a bee, will raise its bond by 250 and has a 1% chance to turn it gifted. These are not the favorite treat of any bee. This is also a currency where you can buy packs from the bee bear catalog. The packs that need gingerbread bears are: gingerbread cub bundle, booster bundle, cozy bundle, present, pinecone bundle, beesmas tree bundle, puppy's reindeer antlers, gold egg, diamond egg. Roblox Undertale Id Song Codes Disbelief Roblox Robux Promo roblox robux promo codes redeem Luigi S Mansion Remix Roblox Id Music Code Youtube 2020-06-13T10:38:00-07:00 Rating: 4.5 Diposkan Oleh: Alva Eccleston.
- -- Version: 2.82
- local BSS = Instance.new('ScreenGui')
- local Bss = Instance.new('TextLabel')
- local Farmoff = Instance.new('TextButton')
- local ScrollingFrame = Instance.new('ScrollingFrame')
- local _95 = Instance.new('TextButton')
- local _93 = Instance.new('TextButton')
- local _4 = Instance.new('TextButton')
- local _7 = Instance.new('TextButton')
- local _9 = Instance.new('TextButton')
- local _94 = Instance.new('TextButton')
- local _5 = Instance.new('TextButton')
- local UIListLayout = Instance.new('UIListLayout')
- local _2 = Instance.new('TextButton')
- local _2_2 = Instance.new('TextLabel')
- local _4_2 = Instance.new('TextLabel')
- local _6_2 = Instance.new('TextLabel')
- local _8_2 = Instance.new('TextLabel')
- local _9_2 = Instance.new('TextLabel')
- local _92_2 = Instance.new('TextLabel')
- local _95_2 = Instance.new('TextLabel')
- local nametool = Instance.new('TextBox')
- local Field = Instance.new('TextLabel')
- local Farmon = Instance.new('TextButton')
- local GetTool = Instance.new('TextButton')
- local open = Instance.new('TextButton')
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- max = 5392
- local player = game.Players.LocalPlayer
- BSS.Name = 'BSS'
- BSS.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- Frame.Parent = BSS
- Frame.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- Frame.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- Frame.Position = UDim2.new(0.28478837, 0, 0.253432274, 0)
- Frame.Size = UDim2.new(0, 404, 0, 244)
- Frame.Draggable = true
- Bss.Name = 'Bss'
- Bss.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- Bss.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- Bss.Size = UDim2.new(0, 200, 0, 36)
- Bss.Text = 'BEE SWARM SIMULATOR'
- Bss.TextColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- Dupeoff.Parent = Frame
- Dupeoff.BackgroundColor3 = Color3.new(0, 0.580392, 0.592157)
- Dupeoff.Position = UDim2.new(0.299504966, 0, 0.737704992, 0)
- Dupeoff.Font = Enum.Font.SourceSans
- Dupeoff.Text = 'Dupe'
- Dupeoff.TextSize = 14
- Dupeon.Visible = true
- _G.dupe = false
- Farmoff.Parent = Frame
- Farmoff.BackgroundColor3 = Color3.new(0, 0.580392, 0.592157)
- Farmoff.Position = UDim2.new(0.299504936, 0, 0.536885262, 0)
- Farmoff.Font = Enum.Font.SourceSans
- Farmoff.Text = 'Auto Farm'
- Farmoff.TextSize = 14
- Farmon.Visible = true
- _G.farm = false
- ScrollingFrame.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- ScrollingFrame.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- ScrollingFrame.Position = UDim2.new(0.594059408, 0, 0.327868849, 0)
- _96.Parent = ScrollingFrame
- _96.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _96.Size = UDim2.new(0, 150, 0, 20)
- _96.Text = 'Stump'
- _96.TextSize = 14
- min = 9978
- end)
- _95.Name = '9.5'
- _95.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _95.Size = UDim2.new(0, 150, 0, 20)
- _95.Text = 'Mountain Top'
- _95.TextSize = 14
- min = 4721
- end)
- _92.Name = '9.2'
- _92.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _92.Size = UDim2.new(0, 150, 0, 20)
- _92.Text = 'Cactus'
- _92.TextSize = 14
- min = 8968
- end)
- _93.Name = '9.3'
- _93.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _93.Size = UDim2.new(0, 150, 0, 20)
- _93.Text = 'Pumpkin'
- _93.TextSize = 14
- min = 2121
- end)
- _3.Name = '3'
- _3.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _3.Size = UDim2.new(0, 150, 0, 20)
- _3.Text = 'Mushroom'
- _3.TextSize = 14
- min = 1
- end)
- _4.Name = '4'
- _4.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _4.Size = UDim2.new(0, 150, 0, 20)
- _4.Text = 'Blue Flower'
- _4.TextSize = 14
- min = 3342
- end)
- _6.Name = '6'
- _6.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _6.Size = UDim2.new(0, 150, 0, 20)
- _6.Text = 'Spider'
- _6.TextSize = 14
- min = 6899
- end)
- _7.Name = '7'
- _7.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _7.Size = UDim2.new(0, 150, 0, 20)
- _7.Text = 'Strawberry'
- _7.TextSize = 14
- min = 737
- end)
- _8.Name = '8'
- _8.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _8.Size = UDim2.new(0, 150, 0, 20)
- _8.Text = 'Bamboo'
- _8.TextSize = 14
- min = 5393
- end)
- _9.Name = '9'
- _9.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _9.Size = UDim2.new(0, 150, 0, 20)
- _9.Text = 'Pineapple'
- _9.TextSize = 14
- min = 7629
- end)
- _91.Name = '9.1'
- _91.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _91.Size = UDim2.new(0, 150, 0, 20)
- _91.Text = 'Pine Tree'
- _91.TextSize = 14
- min = 6832
- end)
- _94.Name = '9.4'
- _94.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _94.Size = UDim2.new(0, 150, 0, 20)
- _94.Text = 'Rose'
- _94.TextSize = 14
- min = 8348
- end)
- _1.Name = '1'
- _1.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _1.Size = UDim2.new(0, 150, 0, 20)
- _1.Text = 'Sunflower'
- _1.TextSize = 14
- min = 2682
- end)
- _5.Name = '5'
- _5.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _5.Size = UDim2.new(0, 150, 0, 20)
- _5.Text = 'Clover'
- _5.TextSize = 14
- min = 1309
- end)
- UIListLayout.Parent = ScrollingFrame
- _2.Name = '2'
- _2.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- _2.Size = UDim2.new(0, 150, 0, 20)
- _2.Text = 'Dandelion'
- _2.TextSize = 14
- min = 4073
- end)
- _1_2.Name = '1'
- _1_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _1_2.Size = UDim2.new(0, 150, 0, 10)
- _1_2.Text = '
- _1_2.TextSize = 14
- _1_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _2_2.Parent = ScrollingFrame
- _2_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _2_2.Size = UDim2.new(0, 150, 0, 10)
- _2_2.Text = '
- _2_2.TextSize = 14
- _2_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _3_2.Name = '3'
- _3_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _3_2.Size = UDim2.new(0, 150, 0, 10)
- _3_2.Text = '
- _3_2.TextSize = 14
- _3_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _4_2.Name = '4'
- _4_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _4_2.Size = UDim2.new(0, 150, 0, 10)
- _4_2.Text = '
- _4_2.TextSize = 14
- _4_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _5_2.Name = '5'
- _5_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _5_2.Size = UDim2.new(0, 150, 0, 10)
- _5_2.Text = '
- _5_2.TextSize = 14
- _5_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _6_2.Name = '6'
- _6_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _6_2.Size = UDim2.new(0, 150, 0, 10)
- _6_2.Text = '
- _6_2.TextSize = 14
- _6_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _7_2.Name = '7'
- _7_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _7_2.Size = UDim2.new(0, 150, 0, 10)
- _7_2.Text = '
- _7_2.TextSize = 14
- _7_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _8_2.Name = '8'
- _8_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _8_2.Size = UDim2.new(0, 150, 0, 10)
- _8_2.Text = '
- _8_2.TextSize = 14
- _8_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _94_2.Name = '9.4'
- _94_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _94_2.Size = UDim2.new(0, 150, 0, 10)
- _94_2.Text = '
- _94_2.TextSize = 14
- _94_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _9_2.Name = '9'
- _9_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _9_2.Size = UDim2.new(0, 150, 0, 10)
- _9_2.Text = '
- _9_2.TextSize = 14
- _9_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _91_2.Name = '9.1'
- _91_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _91_2.Size = UDim2.new(0, 150, 0, 10)
- _91_2.Text = '
- _91_2.TextSize = 14
- _91_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _92_2.Name = '9.2'
- _92_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _92_2.Size = UDim2.new(0, 150, 0, 10)
- _92_2.Text = '
- _92_2.TextSize = 14
- _92_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _93_2.Name = '9.3'
- _93_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _93_2.Font = Enum.Font.SourceSans
- _93_2.TextColor3 = Color3.new(0, 0, 0)
- _93_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _95_2.Name = '9.5'
- _95_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _95_2.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _95_2.Size = UDim2.new(0, 150, 0, 10)
- _95_2.Text = '
- _95_2.TextSize = 14
- _95_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _96_2.Name = '9.6'
- _96_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _96_2.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- _96_2.Size = UDim2.new(0, 150, 0, 10)
- _96_2.Text = '
- _96_2.TextSize = 14
- _96_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- nametool.Name = 'name tool'
- nametool.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- nametool.Position = UDim2.new(0.0272277221, 0, 0.327868849, 0)
- nametool.Font = Enum.Font.SourceSans
- nametool.TextColor3 = Color3.new(0, 0, 0)
- dupetool.Parent = Frame
- dupetool.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- dupetool.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- dupetool.Position = UDim2.new(0.0272277221, 0, 0.147540987, 0)
- dupetool.Text = 'DUPE TOOL'
- dupetool.TextColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- Field.Parent = Frame
- Field.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- Field.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
- Field.Position = UDim2.new(0.594059408, 0, 0.147540987, 0)
- Field.Text = 'FIELD'
- Field.TextColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- close.Parent = Frame
- close.BackgroundColor3 = Color3.new(0.619608, 0.0745098, 0.0352941)
- close.Size = UDim2.new(0, 20, 0, 20)
- close.TextColor3 = Color3.new(0, 0, 0)
- close.MouseButton1Down:connect(function()
- open.Visible = true
- Farmon.Parent = Frame
- Farmon.BackgroundColor3 = Color3.new(0.94902, 0.305882, 0.172549)
- Farmon.Position = UDim2.new(0.299504936, 0, 0.536885262, 0)
- Farmon.Font = Enum.Font.SourceSans
- Farmon.TextColor3 = Color3.new(0, 0, 0)
- Farmon.MouseButton1Click:connect(function()
- Farmon.Visible = false
- local pollenLbl = game.Players.LocalPlayer.Character:FindFirstChild('ProgressLabel',true)
- local maxpollen = tonumber(pollenLbl.Text:match('%d+$'))
- wait(0.1)
- for i,v in pairs(game.workspace.Flowers:GetDescendants()) do
- if string.find(v.Name,'FlowerPatch') and _G.farm and v.FlowerID.Value pit then
- for i,g in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do
- plr.CFrame = v.CFrame
- for k,y in pairs(workspace.Collectibles:GetChildren()) do
- if y.Name player.Name and not y:FindFirstChild('HeyBigBoi') or tonumber((y.Position - plr.Position).magnitude) <= 50 and not y:FindFirstChild('HeyBigBoi') then
- local intvalue = Instance.new('IntValue',y)
- wait(.08)
- end
- g.Parent = game.Players.LocalPlayer.Character
- workspace[game.Players.LocalPlayer.Name][nametool.Text].ClickEvent:FireServer()
- game.Players.LocalPlayer.Character[nametool.Text].Parent = game.Players.LocalPlayer.Backpack
- if tonumber(player.leaderstats.Pollen.Value + 1) > tonumber(maxpollen) then
- player.Character:MoveTo(player.SpawnPos.Value.p)
- game:GetService('ReplicatedStorage').Events.PlayerHiveCommand:FireServer('ToggleHoneyMaking')
- repeat wait(0.5) until game:GetService('Players').LocalPlayer.leaderstats.Pollen.Value < 1
- end
- end
- pit = math.random(min,max)
- end
- end)
- Dupeon.Name = 'Dupeon'
- Dupeon.BackgroundColor3 = Color3.new(0.94902, 0.305882, 0.172549)
- Dupeon.Position = UDim2.new(0.299504966, 0, 0.737704992, 0)
- Dupeon.Font = Enum.Font.SourceSans
- Dupeon.TextColor3 = Color3.new(0, 0, 0)
- Dupeon.MouseButton1Click:connect(function()
- Dupeon.Visible = false
- while _G.dupe do
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Parent = game.Players.LocalPlayer
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- v.Parent = game.Players.LocalPlayer
- end
- end)
- GetTool.Name = 'GetTool'
- GetTool.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- GetTool.Position = UDim2.new(0.0272277221, 0, 0.536885262, 0)
- GetTool.Font = Enum.Font.SourceSans
- GetTool.TextColor3 = Color3.new(0, 0, 0)
- GetTool.MouseButton1Click:connect(function()
- game:GetService('ReplicatedStorage').Events.ItemPackageEvent:InvokeServer('Equip', { ['Mute']= false, ['Type']= nametool.Text, ['Category']= 'Collector' })
- PutInto.Parent = Frame
- PutInto.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
- PutInto.Position = UDim2.new(0.0272277221, 0, 0.737704933, 0)
- PutInto.Font = Enum.Font.SourceSans
- PutInto.TextColor3 = Color3.new(0, 0, 0)
- PutInto.MouseButton1Click:connect(function()
- while _G.take do
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- open.Name = 'open'
- open.BackgroundColor3 = Color3.new(0.156863, 0.168627, 0.207843)
- open.BorderColor3 = Color3.new(0.156863, 0.168627, 0.207843)
- open.Size = UDim2.new(0, 58, 0, 30)
- open.Text = 'OPEN'
- open.TextColor3 = Color3.new(0.792157, 0.792157, 0.792157)
- open.MouseButton1Down:connect(function()
- open.Visible = false
- -- Scripts:
Roblox Bee Swarm Simulator Codes
Bee Swarm Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Bee Swarm Simulator Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
Cubly
- +1 Bumble Bee Jelly
- +10 Bitterberries
- +1 Micro-Converter
- Capacity Code
5mMembers
- +5 Bitterberries
- +5 Strawberries
- +5 Blueberries
- +5 Sunflower Seeds
- +5 Pineapples
- +5 Moon Charms
- Rose Field Boost
- Rose Field Capacity
- Pine Tree Forest Boost
- Pine Tree Forest Capacity
- Science Bear Morph
- Conversion Boost
PineappleParty
- 15 Pineapples
- 1 Tropical Drink
- Marshmallow Bee Buff
- Capacity Code Buff
- 3 Pineapple Patch Boost,
- Pineapple Patch Capacity Boost
- Pineapple Patch Market Boost
Valentine
- Strawberries x25
- Blue Extract Buff
- Capacity Code Buff
- Blue Flower Boost x3
- Blue Flower Field Capacity Boost
- Blue Flower FIeld Market Boost
Bouyant
- Blueberries x25
- Blue Extract Buff
- Capacity Code Buff
- Blue Flower Boost x3
- Blue Flower Field Capacity Boost
- Blue Flower Field Market Boost
FestiveFrogs
- Box-o-Frogs
- Bamboo Field Boost x3
- Bamboo Field Winds x3
Market
- Bitterberries x10
- Pollen Boost
- Pineapple Patch Market Boost
- Sunflower Field Market Boost
JollyJelly
- Royal Jelly x1
- Jelly Beans x1
- Micro-Converter x1
- Strawberry Field Boost x3
- Strawberry Field Winds x3
Leftovers
- Pumpkin Patch Boost x3
- Pumpkin Patch WIns x3
- Blueberries x10
- Gumdrops x10
- Pineapples x10
- Strawberries x10
4MilMembers
- Royal Jelly x1
- Field Dice x4
- Micro-Converter x4
- Clover Field Boost x1
- Clover Field Winds x4
- Mother Bear Morph
Tornado
- Cloud Vial x1
- Jelly Beans x3
- Royal Jelly x1
BigBag
- Capacity Code Buff (48 Hours)
Bee Swarm Simulator Codes Part #2 (Active)
The following is a list of all the different codes and what you get when you put them in.
500Mil
- Stump Field Boost x2
- Bamboo Field Boost x3
- Field Dice x5
- Jelly Beans x5
- Gumdrops x5
- Wealth Cloth x5
- Conversion Boost
- Science Bear Morph
MoreTime
- Pumpkin Patch Boost x3
- Clover Field Boost x3
- Stump Field Boost x3
- Moon Charm x20
- Micro-Converter x5
- Jelly Beans x3
- Wealth Cloth x3
Discord100k
- Marshmallow Bee Buff
- Rose Field Boost x3
- Pine Tree Forest Boost x3
- Jelly Beans x3
- Wealth Cloth x3
BeesBuzz123
- Cloud Vial x1
- Jelly Beans x3
- Gumdrops x5
ClubBean
- Magic Bean x1
- Pineapple Patch Boost x2
ClubBasket
- Blue Flower Field Boost x2
- Sunflower Field Boost x2
- Mushroom Field Boost x2
- Gumdrops x10
- Jelly Beans x3
- Royal Jelly x1
ClubCloud
- Cloud Vial x1
- Jelly Beans x1
- Field Dice x1
- Micro-Converter x1
ClubConverters
- Micro-Converter x10
Gumadem10T
- Pepper Patch Boost x1
- Pepper Patch Winds x3
- Coconut Field Boost x1
- Coconut Field Winds x3
- Blue Flower Field Boost x2
- Blue Flower Field Winds x3
- Cloud Vial x1
- Pineapple x1
GumdropsForScience
- Gumdrops x15
SecretProfileCode
- Ant Pass x1
- Shocked Bee Jelly
- Oil (increases movement speed)
- Glue Buff
- Enzymes Buff
Sure
- Dandelion Field Boost (x3): +300% Dandelion Field Pollen
- 30m Conversion Boost
- 2,500 Honey
Teespring
- Bamboo Field Boost (x3)
- Bamboo Field Winds (x3)
- Marshmallow Bee
WikiHonor
- Strawberry Field Boost x3
- Gumdrops x10
- Pineapple x10
- Royal Jelly x1
- Stinger x1
- Inspire x5
WikiAwardClock
- 5x Wealth Clock: x1.05 Honey Per Pollen
Wax
- 5x Tickets
- 5,000 Honey
Wink
- Tickets x5
- Honey x5000
- Haste x1
- Black Bear Morph
- Dandelion Field Boost x7
Ticket Codes
- 38217 – x5 Tickets
- Bopmaster – x5 Tickets
- Cog – x5 Tickets
- Connoisseur – x5 Tickets
- Crawlers – x5 Tickets
- Roof – x5 Tickets
Honey Codes
- Buzz – 5,000 Honey
- Nectar – 5,000 Honey
Roblox Bee Swarm Simulator Script
Bee Swarm Simulator Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None.
How to Redeem Codes in Bee Swarm Simulator
Fgteev Roblox Bee Swarm Simulator
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Gear” icon top left of your screen and click this icon.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Redeem” button to use codes.
About Bee Swarm
Servers rebooted to add 20 new Black Bear quests for a Mythic Egg! The Mythic Egg quests begin after you complete his Star Jelly quests (there are 75 Black Bear quests total).
Brown Bear Rework – His quests have a 1hr cooldown, and they scale up in difficulty and rewards with each quest. They reward a Silver Egg (25 quests), Gold Egg (50), Diamond Egg (75), and Mythic Egg (100). If you can somehow complete 300 quests, you’ll earn the Brown Bear Cub Buddy Skin!
New Bee: Fuzzy Bee! – This Mythic Bee uses its shaggy fur to pollinate flowers, temporarily upgrading them to the next tier! Upgraded flowers grant more pollen and grow faster.
Roblox Bee Swarm Simulator Codes
Bee Swarm Simulator Club: https://www.roblox.com/groups/3982592
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Bee Swarm Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.