Roblox Studio 2013 Download Softonic

Roblox Corporation – Shareware – Windows

Overview

Roblox features full cross-platform support, meaning you can play with your friends and millions of other people on their computers, mobile devices, Xbox One, or VR headsets. BE ANYTHING YOU CAN IMAGINE Be creative and show off your unique style! Customize your avatar with tons of hats, shirts, faces, gear, and more. Free roblox studio 2013 download. Photo & Graphics tools downloads - ROBLOX Studio by Roblox Corporation and many more programs are available for instant and free download.

ROBLOX Studio 2013 for Home is a Shareware software in the category Internet developed by Roblox Corporation.

Free scripter roblox. It was checked for updates 31 times by the users of our client application UpdateStar during the last month.

Roblox Studio 2013 Download Softonic Download

The latest version of ROBLOX Studio 2013 for Home is currently unknown. It was initially added to our database on 07/28/2014.

ROBLOX Studio 2013 for Home runs on the following operating systems: Windows.

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Jun 24th, 2015
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  1. ROBLOX Studio 2013 Off-line assets / scripts / meshes
  2. Section 1: Scripts.
  3. -Section 1-a: Weapons
  4. -Section 1-c: Misc.
  5. -------------------------------------------------------------------------------------------------------------
  6. Table of Contents:
  7. -Section 2-b: Weapons / tools
  8. -------------------------------------------------------------------------------------------------------------
  9. Table of contents:
  10. -------------------------------------------------------------------------------------------------------------
  11. Subsection a: Weapons
  12. 1. Make a hopperbin, and name it 'LinkedSword'.
  13. 2. Inside, insert both a localscript and a normal script.
  14. 3. Name the localscript Local GUI, and the normal script SwordScript.
  15. 4. Inside 'Local GUI', paste the following script:
  16. (%VywwpqLBRvghzLEWlmj01Hrxowc/Ki8uwzTuEL1U4VXXGsjT8/n5thDtEpZsLu1caD6T37n0EMq37y5QN29wu12b4jUvd8sfvCD+pc7nVzsoHJzj67CD/PBYKNixnEtOx/dqzaoUuAEjAwp9dPA+RAmKq/HZGaP35CZC7Spd1gg=%%1014476%local Tool = script.Parent;
  17. enabled = true
  18. if not enabled then
  19. end
  20. enabled = false
  21. mouse.Icon = 'rbxasset://texturesGunWaitCursor.png'
  22. wait(.5)
  23. mouse.Icon = 'rbxasset://texturesGunCursor.png'
  24. print('Mouse not found')
  25. end
  26. mouse.Icon = 'rbxasset://texturesGunCursor.png'
  27. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  28. Tool.Equipped:connect(onEquippedLocal).
  29. 5. Inside 'SwordScript', paste the following script:
  30. %B7Yc4g3cVF2vsIKTu48R1nScXPd5Vo60+xN0Q76AakHULM5fe1mr5zRUX5JSWoGHEo1edTgpe64xv21qdoLhD/SPEfbcHqsq1yly+4qaywNLH/YfQ7Hg7BosLHdrvJ45miA7slD6WHxMwAIne/oTw6Xs2G7dH4j1MSnDIsxiy8I=%%1014475%-------- OMG HAX
  31. r = game:service('RunService')
  32. local slash_damage = 10
  33. Tool = script.Parent
  34. SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
  35. SlashSound.Volume = .7
  36. local LungeSound = Instance.new('Sound')
  37. LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
  38. LungeSound.Volume = .6
  39. local UnsheathSound = Instance.new('Sound')
  40. UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
  41. UnsheathSound.Volume = 1
  42. if (hit.Parent nil) then return end -- happens when bullet hits sword
  43. local humanoid = hit.Parent:findFirstChild('Humanoid')
  44. local vPlayer = game.Players:playerFromCharacter(vCharacter)
  45. local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
  46. if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  47. local right_arm = vCharacter:FindFirstChild('Right Arm')
  48. local joint = right_arm:FindFirstChild('RightGrip')
  49. if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
  50. humanoid:TakeDamage(damage)
  51. untagHumanoid(humanoid)
  52. end
  53. end
  54. local creator_tag = Instance.new('ObjectValue')
  55. creator_tag.Name = 'creator'
  56. end
  57. function untagHumanoid(humanoid)
  58. local tag = humanoid:findFirstChild('creator')
  59. tag.Parent = nil
  60. end
  61. function attack()
  62. SlashSound:play()
  63. anim.Name = 'toolanim'
  64. anim.Parent = Tool
  65. damage = lunge_damage
  66. LungeSound:play()
  67. local anim = Instance.new('StringValue')
  68. anim.Value = 'Lunge'
  69. force = Instance.new('BodyVelocity')
  70. force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
  71. wait(.25)
  72. wait(.25)
  73. wait(.5)
  74. end
  75. function swordUp()
  76. Tool.GripRight = Vector3.new(0,1,0)
  77. end
  78. function swordOut()
  79. Tool.GripRight = Vector3.new(0,-1,0)
  80. end
  81. function swordAcross()
  82. end
  83. local last_attack = 0
  84. return
  85. local humanoid = character.Humanoid
  86. print('Humanoid not found')
  87. end
  88. t = r.Stepped:wait()
  89. if (t - last_attack < .2) then
  90. else
  91. end
  92. last_attack = t
  93. --wait(.5)
  94. Tool.Enabled = true
  95. function onEquipped()
  96. end
  97. script.Parent.Equipped:connect(onEquipped)
  98. 6. Insert inside of the Hopperbin a part, name this part 'Handle'.
  99. 7. Inside 'Handle', insert both a specialmesh and a touchinterest.
  100. 8. Using the 'Properties' tab, insert the following into 'MeshID': rbxasset://fonts/sword.mesh
  101. 9. Using the 'Properties' tab, insert the following into 'TextureID': rbxasset://textures/SwordTexture.png
  102. You've created a linkedsword.
  103. local humanoid = character:FindFirstChild('Humanoid')
  104. if (character:FindFirstChild('ForceField') ~= nil) then return end
  105. if (childs[i].className 'Part') then
  106. childs[i].BrickColor = BrickColor.new(119)
  107. end
  108. wait(1)
  109. for i=1,#childs do
  110. childs[i].BrickColor = colors[i]
  111. end
  112. humanoid.Health = humanoid.Health - (humanoid.MaxHealth / 8) -- forcefield won't stop poison damage
  113. --untagHumanoid(humanoid)
  114. if (lastTime true) then untagHumanoid(humanoid) end
  115. end
  116. function untagHumanoid(humanoid)
  117. local tag = humanoid:findFirstChild('creator')
  118. tag.Parent = nil
  119. end
  120. Poison(i 5)
  121. end
  122. local damage = 20
  123. local lunge_damage = 36
  124. sword = script.Parent.Handle
  125. local SlashSound = Instance.new('Sound')
  126. SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
  127. SlashSound.Volume = .7
  128. local LungeSound = Instance.new('Sound')
  129. LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
  130. LungeSound.Volume = .6
  131. local UnsheathSound = Instance.new('Sound')
  132. UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
  133. UnsheathSound.Volume = 1
  134. function DarkKill(character, humanoid, attacker)
  135. if (character:FindFirstChild('ForceField') ~= nil) then return end
  136. local childs = character:GetChildren()
  137. local colors = {}
  138. tagHumanoid(humanoid, attacker)
  139. if (childs[i].className 'Part') then
  140. childs[i].BrickColor = BrickColor.new(26)
  141. childs[i].Anchored = true
  142. end
  143. wait(.25)
  144. for i=1,#childs do
  145. local b = Instance.new('BodyVelocity')
  146. b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
  147. b.Parent = childs[i]
  148. end
  149. for i=1,#childs do
  150. childs[i].Anchored = false
  151. end
  152. function blow(hit)
  153. local humanoid = hit.Parent:findFirstChild('Humanoid')
  154. local vPlayer = game.Players:playerFromCharacter(vCharacter)
  155. local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
  156. if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  157. local right_arm = vCharacter:FindFirstChild('Right Arm')
  158. local joint = right_arm:FindFirstChild('RightGrip')
  159. if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
  160. if humanoid.Health > damage then
  161. humanoid:TakeDamage(damage)
  162. DarkKill(humanoid.Parent, humanoid, vPlayer)
  163. end
  164. end
  165. local creator_tag = Instance.new('ObjectValue')
  166. creator_tag.Name = 'creator'
  167. game.Debris:AddItem(creator_tag, 1)
  168. function attack()
  169. SlashSound:play()
  170. anim.Name = 'toolanim'
  171. anim.Parent = Tool
  172. damage = lunge_damage
  173. LungeSound:play()
  174. local anim = Instance.new('StringValue')
  175. anim.Value = 'Lunge'
  176. local force = Instance.new('BodyVelocity')
  177. force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
  178. wait(.25)
  179. wait(.25)
  180. wait(.5)
  181. end
  182. function swordUp()
  183. Tool.GripRight = Vector3.new(0,1,0)
  184. end
  185. function swordOut()
  186. Tool.GripRight = Vector3.new(0,-1,0)
  187. end
  188. function swordAcross()
  189. end
  190. local last_attack = 0
  191. return
  192. local humanoid = character.Humanoid
  193. print('Humanoid not found')
  194. end
  195. t = r.Stepped:wait()
  196. if (t - last_attack < .2) then
  197. else
  198. end
  199. last_attack = t
  200. --wait(.5)
  201. Tool.Enabled = true
  202. function onEquipped()
  203. end
  204. script.Parent.Equipped:connect(onEquipped)
  205. GW - -------- OMG HAX
  206. r = game:service('RunService')
  207. local damage_max = 25
  208. local slash_damage = 10
  209. Tool = script.Parent
  210. local ghostEffect = nil
  211. local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
  212. SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
  213. SlashSound.Volume = .7
  214. local LungeSound = Instance.new('Sound')
  215. LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
  216. LungeSound.Volume = .6
  217. local UnsheathSound = Instance.new('Sound')
  218. UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
  219. UnsheathSound.Volume = 1
  220. local m = 0
  221. for i=1,#c do
  222. m = m + c[i]:GetMass()
  223. m = m + recursiveGetMass(c[i])
  224. return m
  225. function makeMeGhostly(trans)
  226. if ghostChar nil then return end
  227. local parts = {'Head', 'Torso', 'Left Leg', 'Right Leg', 'Left Arm', 'Right Arm'}
  228. for i=1,#parts do
  229. if p ~= nil then p.Transparency = trans end
  230. end
  231. makeMeGhostly(0)
  232. ghostEffect = nil
  233. else
  234. local char = Tool.Parent
  235. ghostEffect = Instance.new('BodyForce')
  236. ghostEffect.force = Vector3.new(0, recursiveGetMass(char) * equalizingForce * gravity,0)
  237. ghostChar = char
  238. local power = script.Parent.Kills.Value
  239. script.Parent.Name = 'Ghostwalker (' . power . ')'
  240. slash_damage = damage_base + (damage_max - damage_base) * (power / 9)
  241. lunge_damage = 2 * (damage_base + (damage_max - damage_base) * (power / 9))
  242. makeMeGhostly(.2 + ((power / 9) * .8))
  243. end
  244. function blow(hit)
  245. local humanoid = hit.Parent:findFirstChild('Humanoid')
  246. local vPlayer = game.Players:playerFromCharacter(vCharacter)
  247. local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
  248. if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  249. local right_arm = vCharacter:FindFirstChild('Right Arm')
  250. local joint = right_arm:FindFirstChild('RightGrip')
  251. if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword) and humanoid.Health > 0) then
  252. humanoid:TakeDamage(damage)
  253. script.Parent.Kills.Value = script.Parent.Kills.Value + 1
  254. local sound = script.Parent.Handle:findFirstChild('GhostSound')
  255. sound = Instance.new('Sound')
  256. sound.SoundId = 'rbxasset://soundsHalloweenGhost.wav'
  257. end
  258. UpdateGhostState(false)
  259. wait(1)
  260. end
  261. end
  262. local creator_tag = Instance.new('ObjectValue')
  263. creator_tag.Name = 'creator'
  264. end
  265. function untagHumanoid(humanoid)
  266. local tag = humanoid:findFirstChild('creator')
  267. tag.Parent = nil
  268. end
  269. function attack()
  270. SlashSound:play()
  271. anim.Name = 'toolanim'
  272. anim.Parent = Tool
  273. damage = lunge_damage
  274. LungeSound:play()
  275. local anim = Instance.new('StringValue')
  276. anim.Value = 'Lunge'
  277. local force = Instance.new('BodyVelocity')
  278. force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
  279. wait(.25)
  280. wait(.25)
  281. wait(.5)
  282. end
  283. function swordUp()
  284. Tool.GripRight = Vector3.new(0,1,0)
  285. end
  286. function swordOut()
  287. Tool.GripRight = Vector3.new(0,-1,0)
  288. end
  289. function swordAcross()
  290. end
  291. local last_attack = 0
  292. return
  293. local humanoid = character.Humanoid
  294. print('Humanoid not found')
  295. end
  296. t = r.Stepped:wait()
  297. if (t - last_attack < .2) then
  298. else
  299. end
  300. last_attack = t
  301. --wait(.5)
  302. Tool.Enabled = true
  303. function onEquipped()
  304. UpdateGhostState(false)
  305. UpdateGhostState(true)
  306. script.Parent.Activated:connect(onActivated)
  307. script.Parent.Unequipped:connect(onUnequipped)
  308. connection = sword.Touched:connect(blow)
  309. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  310. Subsection b: Bricks
  311. The following script makes a 'holographic' brick with an outline in the colour that you choose.
  312. 1. Insert a part into the Workspace using the basic objects tab.
  313. 2. Insert a selectionbox into the part using the basic objects tab.
  314. 3. Insert a script into the selectionbox using the basic objects tab.
  315. 4. Paste the following into the script: script.Parent.Adornee = script.Parent.Parent
  316. (Note: The colour that you have chosen for the selectionbox in the properties tab will determine the outline color.)
  317. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  318. The following script will make a brick that kills someone on contact.
  319. function onTouched(hit)
  320. human = hit.Parent:FindFirstChild('Humanoid') -- returns 'Humanoid' if exists, else returns nil
  321. if human ~= nil then -- if the toucher is human, then
  322. end
  323. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  324. Subsection c: Misc.
  325. (This script will clear all children of workspace, making it EXTREMELY useful.)
  326. if
  327. then
  328. end
  329. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  330. Section 2: AssetIDs.
  331. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  332. The assetids of the following hats are listed beside the corresponding hat.
  333. (The meshid of the ): series (Excluding euro) is http://www.roblox.com/asset/?id=16190466.)
  334. Red Grind - http://www.roblox.com/asset/?id=20572870
  335. Purple Indy - http://www.roblox.com/asset/?id=47694309
  336. Gold Ollie - http://www.roblox.com/asset/?id=26195003
  337. Star Tailslide - http://www.roblox.com/asset/?id=23800371
  338. Euro 180 - http://www.roblox.com/asset/?id=23705166
  339. (The meshid of the sparkle time fedora series is http://www.roblox.com/asset/?id=1285237)
  340. PSTF - http://www.roblox.com/asset/?id=63036639
  341. RSTF - http://www.roblox.com/asset/?id=68646779
  342. (The meshid of LoTM is http://www.roblox.com/asset/?id=16974203)
  343. LoTM Texture - http://www.roblox.com/asset/?id=94141663
  344. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  345. Subsection b: Weapons
  346. (The meshid for the following swords is all the same, rbxasset://fonts/sword.mesh)
  347. Venomshank - rbxasset://textures/SwordTexture.png
  348. DH - rbxasset://textures/SwordTexture.png
  349. Illumina - rbxasset://fonts/sword.mesh (Handle 0.5 reflectancy, sparkles)
  350. Ghostwalker - rbxasset://fonts/sword.mesh (handle 0.7 tranparency)
  351. Windforce - rbxasset://fonts/sword.mesh
  352. Ice dagger - rbxasset://fonts/sword.mesh
  353. FB - rbxasset://textures/SwordTexture.png
  354. ------------------------------------------------------------------------------------------------------------------------------------------------------------------
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