Overview
Roblox features full cross-platform support, meaning you can play with your friends and millions of other people on their computers, mobile devices, Xbox One, or VR headsets. BE ANYTHING YOU CAN IMAGINE Be creative and show off your unique style! Customize your avatar with tons of hats, shirts, faces, gear, and more. Free roblox studio 2013 download. Photo & Graphics tools downloads - ROBLOX Studio by Roblox Corporation and many more programs are available for instant and free download.
ROBLOX Studio 2013 for Home is a Shareware software in the category Internet developed by Roblox Corporation.
Free scripter roblox. It was checked for updates 31 times by the users of our client application UpdateStar during the last month.
Roblox Studio 2013 Download Softonic Download
The latest version of ROBLOX Studio 2013 for Home is currently unknown. It was initially added to our database on 07/28/2014.
ROBLOX Studio 2013 for Home runs on the following operating systems: Windows.
ROBLOX Studio 2013 for Home has not been rated by our users yet.
Roblox Studio 2013 Download Free
Write a review for ROBLOX Studio 2013 for Home!
01/16/2021 | Webcam Video Capture 7.902 |
01/16/2021 | Fake Webcam 7.3.628 |
01/16/2021 | Kate's Video Cutter (free) 6.289 |
01/16/2021 | Kate's Video Joiner (free) 5.289 |
01/16/2021 | Webcam and Screen Recorder 8.1.20 |
01/13/2021 | NVIDIA driver updates close security vulnerabilities |
01/12/2021 | Update for Photoshop and Illustrator available |
01/08/2021 | New security update for Chrome available |
01/07/2021 | Important update for Firefox 84 available |
12/30/2020 | The FileZilla family of FTP tools |
- » roblox studio 2013
- » roblox studio download
- » roblox home
- » download for roblox studio
- » roblox download
- » roblox studio
- » roblox studios for home
- » home roblox
Download Roblox Studio For Pc
- ROBLOX Studio 2013 Off-line assets / scripts / meshes
- Section 1: Scripts.
- -Section 1-a: Weapons
- -Section 1-c: Misc.
- -------------------------------------------------------------------------------------------------------------
- Table of Contents:
- -Section 2-b: Weapons / tools
- -------------------------------------------------------------------------------------------------------------
- Table of contents:
- -------------------------------------------------------------------------------------------------------------
- Subsection a: Weapons
- 1. Make a hopperbin, and name it 'LinkedSword'.
- 2. Inside, insert both a localscript and a normal script.
- 3. Name the localscript Local GUI, and the normal script SwordScript.
- 4. Inside 'Local GUI', paste the following script:
- (%VywwpqLBRvghzLEWlmj01Hrxowc/Ki8uwzTuEL1U4VXXGsjT8/n5thDtEpZsLu1caD6T37n0EMq37y5QN29wu12b4jUvd8sfvCD+pc7nVzsoHJzj67CD/PBYKNixnEtOx/dqzaoUuAEjAwp9dPA+RAmKq/HZGaP35CZC7Spd1gg=%%1014476%local Tool = script.Parent;
- enabled = true
- if not enabled then
- end
- enabled = false
- mouse.Icon = 'rbxasset://texturesGunWaitCursor.png'
- wait(.5)
- mouse.Icon = 'rbxasset://texturesGunCursor.png'
- print('Mouse not found')
- end
- mouse.Icon = 'rbxasset://texturesGunCursor.png'
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- Tool.Equipped:connect(onEquippedLocal).
- 5. Inside 'SwordScript', paste the following script:
- %B7Yc4g3cVF2vsIKTu48R1nScXPd5Vo60+xN0Q76AakHULM5fe1mr5zRUX5JSWoGHEo1edTgpe64xv21qdoLhD/SPEfbcHqsq1yly+4qaywNLH/YfQ7Hg7BosLHdrvJ45miA7slD6WHxMwAIne/oTw6Xs2G7dH4j1MSnDIsxiy8I=%%1014475%-------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 10
- Tool = script.Parent
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- if (hit.Parent nil) then return end -- happens when bullet hits sword
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.25)
- wait(.25)
- wait(.5)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,-1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- script.Parent.Equipped:connect(onEquipped)
- 6. Insert inside of the Hopperbin a part, name this part 'Handle'.
- 7. Inside 'Handle', insert both a specialmesh and a touchinterest.
- 8. Using the 'Properties' tab, insert the following into 'MeshID': rbxasset://fonts/sword.mesh
- 9. Using the 'Properties' tab, insert the following into 'TextureID': rbxasset://textures/SwordTexture.png
- You've created a linkedsword.
- local humanoid = character:FindFirstChild('Humanoid')
- if (character:FindFirstChild('ForceField') ~= nil) then return end
- if (childs[i].className 'Part') then
- childs[i].BrickColor = BrickColor.new(119)
- end
- wait(1)
- for i=1,#childs do
- childs[i].BrickColor = colors[i]
- end
- humanoid.Health = humanoid.Health - (humanoid.MaxHealth / 8) -- forcefield won't stop poison damage
- --untagHumanoid(humanoid)
- if (lastTime true) then untagHumanoid(humanoid) end
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- Poison(i 5)
- end
- local damage = 20
- local lunge_damage = 36
- sword = script.Parent.Handle
- local SlashSound = Instance.new('Sound')
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- function DarkKill(character, humanoid, attacker)
- if (character:FindFirstChild('ForceField') ~= nil) then return end
- local childs = character:GetChildren()
- local colors = {}
- tagHumanoid(humanoid, attacker)
- if (childs[i].className 'Part') then
- childs[i].BrickColor = BrickColor.new(26)
- childs[i].Anchored = true
- end
- wait(.25)
- for i=1,#childs do
- local b = Instance.new('BodyVelocity')
- b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
- b.Parent = childs[i]
- end
- for i=1,#childs do
- childs[i].Anchored = false
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- if humanoid.Health > damage then
- humanoid:TakeDamage(damage)
- DarkKill(humanoid.Parent, humanoid, vPlayer)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- game.Debris:AddItem(creator_tag, 1)
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- local force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.25)
- wait(.25)
- wait(.5)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,-1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- script.Parent.Equipped:connect(onEquipped)
- GW - -------- OMG HAX
- r = game:service('RunService')
- local damage_max = 25
- local slash_damage = 10
- Tool = script.Parent
- local ghostEffect = nil
- local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local m = 0
- for i=1,#c do
- m = m + c[i]:GetMass()
- m = m + recursiveGetMass(c[i])
- return m
- function makeMeGhostly(trans)
- if ghostChar nil then return end
- local parts = {'Head', 'Torso', 'Left Leg', 'Right Leg', 'Left Arm', 'Right Arm'}
- for i=1,#parts do
- if p ~= nil then p.Transparency = trans end
- end
- makeMeGhostly(0)
- ghostEffect = nil
- else
- local char = Tool.Parent
- ghostEffect = Instance.new('BodyForce')
- ghostEffect.force = Vector3.new(0, recursiveGetMass(char) * equalizingForce * gravity,0)
- ghostChar = char
- local power = script.Parent.Kills.Value
- script.Parent.Name = 'Ghostwalker (' . power . ')'
- slash_damage = damage_base + (damage_max - damage_base) * (power / 9)
- lunge_damage = 2 * (damage_base + (damage_max - damage_base) * (power / 9))
- makeMeGhostly(.2 + ((power / 9) * .8))
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword) and humanoid.Health > 0) then
- humanoid:TakeDamage(damage)
- script.Parent.Kills.Value = script.Parent.Kills.Value + 1
- local sound = script.Parent.Handle:findFirstChild('GhostSound')
- sound = Instance.new('Sound')
- sound.SoundId = 'rbxasset://soundsHalloweenGhost.wav'
- end
- UpdateGhostState(false)
- wait(1)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- local force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.25)
- wait(.25)
- wait(.5)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,-1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- UpdateGhostState(false)
- UpdateGhostState(true)
- script.Parent.Activated:connect(onActivated)
- script.Parent.Unequipped:connect(onUnequipped)
- connection = sword.Touched:connect(blow)
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- Subsection b: Bricks
- The following script makes a 'holographic' brick with an outline in the colour that you choose.
- 1. Insert a part into the Workspace using the basic objects tab.
- 2. Insert a selectionbox into the part using the basic objects tab.
- 3. Insert a script into the selectionbox using the basic objects tab.
- 4. Paste the following into the script: script.Parent.Adornee = script.Parent.Parent
- (Note: The colour that you have chosen for the selectionbox in the properties tab will determine the outline color.)
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- The following script will make a brick that kills someone on contact.
- function onTouched(hit)
- human = hit.Parent:FindFirstChild('Humanoid') -- returns 'Humanoid' if exists, else returns nil
- if human ~= nil then -- if the toucher is human, then
- end
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- Subsection c: Misc.
- (This script will clear all children of workspace, making it EXTREMELY useful.)
- if
- then
- end
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- Section 2: AssetIDs.
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- The assetids of the following hats are listed beside the corresponding hat.
- (The meshid of the ): series (Excluding euro) is http://www.roblox.com/asset/?id=16190466.)
- Red Grind - http://www.roblox.com/asset/?id=20572870
- Purple Indy - http://www.roblox.com/asset/?id=47694309
- Gold Ollie - http://www.roblox.com/asset/?id=26195003
- Star Tailslide - http://www.roblox.com/asset/?id=23800371
- Euro 180 - http://www.roblox.com/asset/?id=23705166
- (The meshid of the sparkle time fedora series is http://www.roblox.com/asset/?id=1285237)
- PSTF - http://www.roblox.com/asset/?id=63036639
- RSTF - http://www.roblox.com/asset/?id=68646779
- (The meshid of LoTM is http://www.roblox.com/asset/?id=16974203)
- LoTM Texture - http://www.roblox.com/asset/?id=94141663
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- Subsection b: Weapons
- (The meshid for the following swords is all the same, rbxasset://fonts/sword.mesh)
- Venomshank - rbxasset://textures/SwordTexture.png
- DH - rbxasset://textures/SwordTexture.png
- Illumina - rbxasset://fonts/sword.mesh (Handle 0.5 reflectancy, sparkles)
- Ghostwalker - rbxasset://fonts/sword.mesh (handle 0.7 tranparency)
- Windforce - rbxasset://fonts/sword.mesh
- Ice dagger - rbxasset://fonts/sword.mesh
- FB - rbxasset://textures/SwordTexture.png
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------