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Roblox Suicide Simulator Game
- --Converted with ttyyuu12345's model to script plugin v4
- mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- local env = getfenv(func)
- __index = function(self,k)
- return var
- return env[k]
- end,
- setfenv(func,newenv)
- end
- mas = Instance.new('Model',game:GetService('Lighting'))
- SpecialMesh1 = Instance.new('SpecialMesh')
- Part0.Parent = mas
- Part0.Size = Vector3.new(0.970000505, 2.46999931, 0.380000055)
- Part0.CFrame = CFrame.new(-211.74501, 2.6168952, 37.920002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(-211.74501, 2.6168952, 37.920002)
- SpecialMesh1.MeshId = 'rbxassetid://505563629'
- SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
- SpecialMesh1.TextureId = 'rbxassetid://505563636'
- SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
- v.Parent = game:GetService('Players').LocalPlayer.Character
- end
- for i,v in pairs(cors) do
- pcall(v)
- end
- weld = Instance.new('Weld', Part0)
- weld.Part0 = game.Players.LocalPlayer.Character['Left Arm']
- weld.C0 = CFrame.new(0.158004761, -1.63815379, -1.00455856, -5.79879307e-22, 9.29214533e-23, 1, -0.587791622, -0.809012473, -2.65673535e-22, 0.809012473, -0.587791622, 5.23747954e-22)
- if cankys then
- if game.Players.LocalPlayer.Character.Head:findFirstChild('face') then
- game.Players.LocalPlayer.Character.Head.face.Texture = 'rbxassetid://1148787155'
- local rhandweld = Instance.new('Weld', game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character['Right Arm']
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandweld = Instance.new('Weld', game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character['Left Arm']
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- weld.C0 = weld.C0:lerp(CFrame.new(0.720336914, -0.258590698, -0.514060974, 0.409927189, 0.572569966, -0.710018694, 0.0567400455, 0.760912359, 0.646370947, 0.910354853, -0.305250764, 0.279430419),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.832244873, 0.405325174, -1.44667816, 0.719340205, -0.634600103, -0.28254649, -0.214658037, 0.183768019, -0.959245205, 0.660660148, 0.750674427, -0.00403028121),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.921920776, 0.294008493, -1.1861496, 0.88295126, 0.469464868, 6.12843053e-07, -0.0490720123, 0.0922940373, -0.994521856, -0.466893107, 0.878114343, 0.104528703),i)
- game:GetService('RunService').RenderStepped:wait()
- script.Parent = nil
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName 'Script' or v.ClassName 'LocalScript' then
- end
- if p.ClassName 'Weld' or p.ClassName 'Motor6D' or p.ClassName 'BodyVelocity' then
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName 'Accessory' or t.ClassName 'ForceField' then
- end
- vel = Instance.new('BodyVelocity', clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = 'http://www.roblox.com/asset/?id=305296807'
- hit = Instance.new('Sound', clone.Torso)
- hit.Volume = 0
- hit1.SoundId = 'rbxassetid://138087186'
- hit2 = Instance.new('Sound', clone.Torso)
- hit2.Volume = 0
- hit3.SoundId = 'rbxassetid://278062209'
- hit3.TimePosition = 0.33
- ded.SoundId = 'rbxassetid://304679846'
- local leftarm = clone:findFirstChild('Left Arm')
- local rightrm = clone:findFirstChild('Right Arm')
- local rightleg = clone:findFirstChild('Right Leg')
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- g:destroy()
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- h:destroy()
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- local attachment = Instance.new('Attachment', clone.Head)
- attachment.Name = 'lol'
- clone.Torso.NeckAttachment.Visible = false
- clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new('BallSocketConstraint', clone)
- ball.Attachment1 = attachment
- ball.TwistLimitsEnabled = true
- ball.Restitution = 0.5
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new('Part', clone.Torso)
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new('Weld', collidepartofleftleg)
- weeld.Part1 = clone['Head']
- if leftleg ~= nil then
- glue.Part0 = clone.Torso
- glue.Name = 'Left leg'
- collider.Position = Vector3.new(0,999,0)
- collider.Shape = 'Cylinder'
- weld.Part0 = leftleg
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.BottomSurface = 'Smooth'
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- end
- if rightleg ~= nil then
- glue1.Part0 = clone.Torso
- glue1.Name = 'Right leg'
- collider1.Position = Vector3.new(0,999,0)
- collider1.Shape = 'Cylinder'
- weld1.Part0 = rightleg
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.BottomSurface = 'Smooth'
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- if rightrm ~= nil then
- glue11.Part0 = clone.Torso
- glue11.Name = 'Right shoulder'
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Shape = 'Cylinder'
- weld11.Part0 = rightrm
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.BottomSurface = 'Smooth'
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- end
- if leftarm ~= nil then
- local glue111 = Instance.new('Glue', clone.Torso)
- glue111.Part1 = leftarm
- local collider111 = Instance.new('Part', leftarm)
- collider111.Size = Vector3.new(1.5,1,1)
- local weld111 = Instance.new('Weld', collider111)
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.BottomSurface = 'Smooth'
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ----------------
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.Position = clone.Torso.Position
- welder.Part0 = clone.Torso
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- -----------------
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.Position = clone.Torso.Position
- welder1.Part0 = clone.Torso
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.' (Suicide)'
- vel:destroy()
- local function touch()
- using = true
- if Math 1 then
- end
- hit1:Play()
- if Math 3 then
- end
- hit3:Play()
- wait(0.1)
- end
- sensoring.Touched:connect(touch)
- while true do
- game:GetService('RunService').Stepped:wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end
Roblox Suicide Simulator Games
- -- also there is no ammo limit --
- ['tooltip'] = 'Produced by UserOfEthanGamer'; -- Tooltip that will pop up when the mouse is hovered over the item
- ['dtime'] = .05; -- Amount of time before a bullet disappears
- ['rldtime'] = 1; -- Reload time
- ['maxammo'] = 32; -- Amount of ammo in one magazine
- ['damage'] = 8; -- Amount of damage one bullet does
- ['automatic'] = true; -- If set to true, the gun will continously fire if the left mouse button is held down
- ['range'] = 1500; -- Maximum distance a bullet can travel in studs
- ['reloadwhenout'] = true; -- Automatically reloads the weapon if your ammo is at 0
- local rld = false
- local plr = game.Players.LocalPlayer;
- local char = plr.Character;
- local tool, handle = script.Parent, script.Parent:FindFirstChild('Handle');
- local hold = false
- tool.Name = settings['name'].' '.'['.ammo.']'
- local function reload()
- if rld false then rld = true
- tool.Reload:Play()
- wait(settings['rldtime']/3)
- wait(settings['rldtime']/3)
- wait(settings['rldtime']/3)
- tool.Name = settings['name'].' '.'['.ammo.']'
- end
- db = false
- end
- if enabled false then return end
- if db false then db = true
- tool.Name = settings['name'].' '.'['.ammo.']'
- ammo = ammo - 1
- local ray = Ray.new(handle.Position,(mouse.Hit.p-handle.Position).unit*settings['range'])
- local hit,pos = workspace:FindPartOnRay(ray,char)
- tool.Name = settings['name'].' '.'['.ammo.']'
- if hit.Parent:FindFirstChild('Humanoid') then
- hit.Parent.Humanoid:TakeDamage(settings['damage'])
- end
- p.Anchored = true
- p.Name = 'Bullet'
- p.FormFactor = 'Custom'
- p.BottomSurface = 'Smooth'
- p.Size = Vector3.new(.2,.2,s)
- p.CFrame = CFrame.new(pos,handle.Position)*CFrame.new(0,0,-s/2)
- wait(settings['dtime'])
- end))
- end
- db = false
- end
- if enabled false then enabled = true
- mouse2.Icon = 'rbxasset://texturesGunCursor.png'
- mouse.Button1Down:connect(function()
- while hold do
- FireRay()
- if ammo <= 0 and settings['reloadwhenout'] true then
- end
- end)
- hold = false
- else
- FireRay()
- if ammo <= 0 and settings['reloadwhenout'] true then
- end
- end
- tool.Unequipped:connect(function()
- else
- end
- if enabled false then return end
- reload()
- end)
- --DONT MIX THESE 2--
- Tool = script.Parent;
- local torso = nil
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild('Left Arm'), Tool.Parent:FindFirstChild('Right Arm')}
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
- local yes = true
- yes = false
- sh[2].Part1 = nil
- weld1.Part0 = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- local weld2 = Instance.new('Weld')
- weld2.Parent = torso
- weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
- end
- print('sh')
- else
- end
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
- local yes = true
- yes = false
- sh[2].Part1 = arms[2]
- welds[2].Parent = nil
- else
- end
- print('arms')
- end
- Tool.Unequipped:connect(Unequip)