Roblox Suicide Simulator

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Jul 9th, 2019

Roblox Suicide Simulator Game

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  1. --Converted with ttyyuu12345's model to script plugin v4
  2. mouse = game.Players.LocalPlayer:GetMouse()
  3. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  4. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  5. local env = getfenv(func)
  6. __index = function(self,k)
  7. return var
  8. return env[k]
  9. end,
  10. setfenv(func,newenv)
  11. end
  12. mas = Instance.new('Model',game:GetService('Lighting'))
  13. SpecialMesh1 = Instance.new('SpecialMesh')
  14. Part0.Parent = mas
  15. Part0.Size = Vector3.new(0.970000505, 2.46999931, 0.380000055)
  16. Part0.CFrame = CFrame.new(-211.74501, 2.6168952, 37.920002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  17. Part0.Position = Vector3.new(-211.74501, 2.6168952, 37.920002)
  18. SpecialMesh1.MeshId = 'rbxassetid://505563629'
  19. SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
  20. SpecialMesh1.TextureId = 'rbxassetid://505563636'
  21. SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
  22. v.Parent = game:GetService('Players').LocalPlayer.Character
  23. end
  24. for i,v in pairs(cors) do
  25. pcall(v)
  26. end
  27. weld = Instance.new('Weld', Part0)
  28. weld.Part0 = game.Players.LocalPlayer.Character['Left Arm']
  29. weld.C0 = CFrame.new(0.158004761, -1.63815379, -1.00455856, -5.79879307e-22, 9.29214533e-23, 1, -0.587791622, -0.809012473, -2.65673535e-22, 0.809012473, -0.587791622, 5.23747954e-22)
  30. if cankys then
  31. if game.Players.LocalPlayer.Character.Head:findFirstChild('face') then
  32. game.Players.LocalPlayer.Character.Head.face.Texture = 'rbxassetid://1148787155'
  33. local rhandweld = Instance.new('Weld', game.Players.LocalPlayer.Character.Torso)
  34. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  35. rhandweld.Part1 = game.Players.LocalPlayer.Character['Right Arm']
  36. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  37. local lhandweld = Instance.new('Weld', game.Players.LocalPlayer.Character.Torso)
  38. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  39. lhandweld.Part1 = game.Players.LocalPlayer.Character['Left Arm']
  40. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  41. weld.C0 = weld.C0:lerp(CFrame.new(0.720336914, -0.258590698, -0.514060974, 0.409927189, 0.572569966, -0.710018694, 0.0567400455, 0.760912359, 0.646370947, 0.910354853, -0.305250764, 0.279430419),i)
  42. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.832244873, 0.405325174, -1.44667816, 0.719340205, -0.634600103, -0.28254649, -0.214658037, 0.183768019, -0.959245205, 0.660660148, 0.750674427, -0.00403028121),i)
  43. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.921920776, 0.294008493, -1.1861496, 0.88295126, 0.469464868, 6.12843053e-07, -0.0490720123, 0.0922940373, -0.994521856, -0.466893107, 0.878114343, 0.104528703),i)
  44. game:GetService('RunService').RenderStepped:wait()
  45. script.Parent = nil
  46. game.Players.LocalPlayer.Character.Archivable = true
  47. clone = game.Players.LocalPlayer.Character:Clone()
  48. for i,v in pairs(clone:GetChildren()) do
  49. if v.ClassName 'Script' or v.ClassName 'LocalScript' then
  50. end
  51. if p.ClassName 'Weld' or p.ClassName 'Motor6D' or p.ClassName 'BodyVelocity' then
  52. end
  53. end
  54. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  55. if t.ClassName 'Accessory' or t.ClassName 'ForceField' then
  56. end
  57. vel = Instance.new('BodyVelocity', clone.Torso)
  58. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  59. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  60. clone.Head.face.Texture = 'http://www.roblox.com/asset/?id=305296807'
  61. hit = Instance.new('Sound', clone.Torso)
  62. hit.Volume = 0
  63. hit1.SoundId = 'rbxassetid://138087186'
  64. hit2 = Instance.new('Sound', clone.Torso)
  65. hit2.Volume = 0
  66. hit3.SoundId = 'rbxassetid://278062209'
  67. hit3.TimePosition = 0.33
  68. ded.SoundId = 'rbxassetid://304679846'
  69. local leftarm = clone:findFirstChild('Left Arm')
  70. local rightrm = clone:findFirstChild('Right Arm')
  71. local rightleg = clone:findFirstChild('Right Leg')
  72. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  73. g:destroy()
  74. end
  75. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  76. h:destroy()
  77. end
  78. game.Workspace.CurrentCamera.CameraSubject = head
  79. local attachment = Instance.new('Attachment', clone.Head)
  80. attachment.Name = 'lol'
  81. clone.Torso.NeckAttachment.Visible = false
  82. clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  83. local ball = Instance.new('BallSocketConstraint', clone)
  84. ball.Attachment1 = attachment
  85. ball.TwistLimitsEnabled = true
  86. ball.Restitution = 0.5
  87. ball.TwistLowerAngle = -90
  88. local collidepartofleftleg = Instance.new('Part', clone.Torso)
  89. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  90. collidepartofleftleg:BreakJoints()
  91. local weeld = Instance.new('Weld', collidepartofleftleg)
  92. weeld.Part1 = clone['Head']
  93. if leftleg ~= nil then
  94. glue.Part0 = clone.Torso
  95. glue.Name = 'Left leg'
  96. collider.Position = Vector3.new(0,999,0)
  97. collider.Shape = 'Cylinder'
  98. weld.Part0 = leftleg
  99. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  100. collider.BottomSurface = 'Smooth'
  101. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  102. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  103. end
  104. if rightleg ~= nil then
  105. glue1.Part0 = clone.Torso
  106. glue1.Name = 'Right leg'
  107. collider1.Position = Vector3.new(0,999,0)
  108. collider1.Shape = 'Cylinder'
  109. weld1.Part0 = rightleg
  110. weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  111. collider1.BottomSurface = 'Smooth'
  112. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  113. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  114. end
  115. if rightrm ~= nil then
  116. glue11.Part0 = clone.Torso
  117. glue11.Name = 'Right shoulder'
  118. collider11.Position = Vector3.new(0,9999,0)
  119. collider11.Shape = 'Cylinder'
  120. weld11.Part0 = rightrm
  121. weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  122. collider11.BottomSurface = 'Smooth'
  123. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  124. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  125. end
  126. if leftarm ~= nil then
  127. local glue111 = Instance.new('Glue', clone.Torso)
  128. glue111.Part1 = leftarm
  129. local collider111 = Instance.new('Part', leftarm)
  130. collider111.Size = Vector3.new(1.5,1,1)
  131. local weld111 = Instance.new('Weld', collider111)
  132. weld111.Part1 = collider111
  133. weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  134. collider111.BottomSurface = 'Smooth'
  135. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  136. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  137. ----------------
  138. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  139. sensoring.Position = clone.Torso.Position
  140. welder.Part0 = clone.Torso
  141. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  142. -----------------
  143. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  144. sensoring1.Position = clone.Torso.Position
  145. welder1.Part0 = clone.Torso
  146. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  147. end
  148. clone.Name = game.Players.LocalPlayer.Character.Name.' (Suicide)'
  149. vel:destroy()
  150. local function touch()
  151. using = true
  152. if Math 1 then
  153. end
  154. hit1:Play()
  155. if Math 3 then
  156. end
  157. hit3:Play()
  158. wait(0.1)
  159. end
  160. sensoring.Touched:connect(touch)
  161. while true do
  162. game:GetService('RunService').Stepped:wait()
  163. end
  164. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  165. --di ent
  166. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  167. end
RAW Paste Data
Roblox Suicide Simulator

Roblox Suicide Simulator Games

Feb 9th, 2020
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  1. -- also there is no ammo limit --
  2. ['tooltip'] = 'Produced by UserOfEthanGamer'; -- Tooltip that will pop up when the mouse is hovered over the item
  3. ['dtime'] = .05; -- Amount of time before a bullet disappears
  4. ['rldtime'] = 1; -- Reload time
  5. ['maxammo'] = 32; -- Amount of ammo in one magazine
  6. ['damage'] = 8; -- Amount of damage one bullet does
  7. ['automatic'] = true; -- If set to true, the gun will continously fire if the left mouse button is held down
  8. ['range'] = 1500; -- Maximum distance a bullet can travel in studs
  9. ['reloadwhenout'] = true; -- Automatically reloads the weapon if your ammo is at 0
  10. local rld = false
  11. local plr = game.Players.LocalPlayer;
  12. local char = plr.Character;
  13. local tool, handle = script.Parent, script.Parent:FindFirstChild('Handle');
  14. local hold = false
  15. tool.Name = settings['name'].' '.'['.ammo.']'
  16. local function reload()
  17. if rld false then rld = true
  18. tool.Reload:Play()
  19. wait(settings['rldtime']/3)
  20. wait(settings['rldtime']/3)
  21. wait(settings['rldtime']/3)
  22. tool.Name = settings['name'].' '.'['.ammo.']'
  23. end
  24. db = false
  25. end
  26. if enabled false then return end
  27. if db false then db = true
  28. tool.Name = settings['name'].' '.'['.ammo.']'
  29. ammo = ammo - 1
  30. local ray = Ray.new(handle.Position,(mouse.Hit.p-handle.Position).unit*settings['range'])
  31. local hit,pos = workspace:FindPartOnRay(ray,char)
  32. tool.Name = settings['name'].' '.'['.ammo.']'
  33. if hit.Parent:FindFirstChild('Humanoid') then
  34. hit.Parent.Humanoid:TakeDamage(settings['damage'])
  35. end
  36. p.Anchored = true
  37. p.Name = 'Bullet'
  38. p.FormFactor = 'Custom'
  39. p.BottomSurface = 'Smooth'
  40. p.Size = Vector3.new(.2,.2,s)
  41. p.CFrame = CFrame.new(pos,handle.Position)*CFrame.new(0,0,-s/2)
  42. wait(settings['dtime'])
  43. end))
  44. end
  45. db = false
  46. end
  47. if enabled false then enabled = true
  48. mouse2.Icon = 'rbxasset://texturesGunCursor.png'
  49. mouse.Button1Down:connect(function()
  50. while hold do
  51. FireRay()
  52. if ammo <= 0 and settings['reloadwhenout'] true then
  53. end
  54. end)
  55. hold = false
  56. else
  57. FireRay()
  58. if ammo <= 0 and settings['reloadwhenout'] true then
  59. end
  60. end
  61. tool.Unequipped:connect(function()
  62. else
  63. end
  64. if enabled false then return end
  65. reload()
  66. end)
  67. --DONT MIX THESE 2--
  68. Tool = script.Parent;
  69. local torso = nil
  70. wait(0.01)
  71. arms = {Tool.Parent:FindFirstChild('Left Arm'), Tool.Parent:FindFirstChild('Right Arm')}
  72. if arms ~= nil and torso ~= nil then
  73. local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
  74. local yes = true
  75. yes = false
  76. sh[2].Part1 = nil
  77. weld1.Part0 = torso
  78. weld1.Part1 = arms[1]
  79. weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  80. local weld2 = Instance.new('Weld')
  81. weld2.Parent = torso
  82. weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
  83. end
  84. print('sh')
  85. else
  86. end
  87. if arms ~= nil and torso ~= nil then
  88. local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
  89. local yes = true
  90. yes = false
  91. sh[2].Part1 = arms[2]
  92. welds[2].Parent = nil
  93. else
  94. end
  95. print('arms')
  96. end
  97. Tool.Unequipped:connect(Unequip)

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